WHICH ACTIVITIES REQUIRE LESSONS because they are more complex
(teacher is developing tasks / challenges for students to complete in the following programs)

Turtle Art:
Barry Newell's Turtle Confusion book / worksheet.
Plan to spend a week building these shapes (week 7, Term 3)

Morphic: Both Etoys and DrGeo11 use the morphic GUI. Right click on an object and a series of haloes pop up which allow you to do various things (change size, change colour, paint background, duplicate, move, pick up, menu, collapse, open a viewer, make a tile to represent object, rotate)

more on morphic:

Etoys: visual programming environment, start with the car and steering wheel demonstration
online tutorial: Drive a Car
Need to organise some follow up tutorials

Pippy: (Python)

Terminal: (Linux)
beginner's tutorial: http://linux.org.mt/article/terminal

Dr Geo 11:
Dr. Geo allows one to create geometric figure plus the interactive manipulation of such figure in respect with their geometric constraints
You can download Dr Geo at home for any OS (Mac, Linux, Windows) and play with it:
Looking at the samples on this download is a good starting point
video/screen-cast demonstration of DrGeo 11 and its features

Guido van Robot:
It is a robot represented by a triangle on the screen that moves around in a world made up of streets and avenues, walls and beepers, which Guido can collect or set. His actions are completely guided by a program written by the user

Home of Guido van Robot: http://gvr.sourceforge.net/index.php
(GvR runs on Windows, Macintosh, and GNU/Linux and can be downloaded from this site)

GvR lessons: http://gvr.sourceforge.net/lessons/rfrank/

Cartoon Builder, FlipSticks, Jigsaw Puzzle, Slider puzzle, Story Builder
(we have a problem in that they don't "fit" properly on our school computer screens at their current resolution)

educational games

others? (any suggestions?)